Creating Levels¶
Requirements¶
- Download and install Tiled
- Retrieve tilesets from here. Put ground.png, walls.png, units.png, explosions.png into a folder.

Procedure¶
Create a map¶
- Launch Tiled.
- From the menu bar, select File > New > New Map....
- In the Map section, set Orientation to Orthogonal.
- In the Map size section, select Fixed and enter the width and height of your level.
- In the Tile size section, set both tile width and height to 64 px.
- Select File > Save as... from the menu bar and save the level in the same folder as the tilesets.
Adding layers¶
- In the Layers tab on the right sidebar, use the first icon to add a new layer. Select Tile layer.
- Double-click on the created layer to rename it. Name it Ground.
- Repeat for Walls, Tanks, Towers and Explosions in this order.
Adding tilesets¶
- In the Tilesets tab on the right sidebar, use the first icon to add a new layer.
- Browse and select the ground.png file downloaded above.
- Check Embed in map and click OK.
- Repeat for other tilesets.
Editing the level¶
- Left-click on a layer to select it.
- Select a tileset and choose a tile from that set.
- Make sure the Stamp Brush tool is selected from the top bar.
- Stamp this tile on the map to start drawing.
Note
Only use tiles from a single tileset per layer, otherwise the level cannot be loaded.
For the Tanks layer, put a single tank tile to indicate the starting position of the player.
For the Explosions layer, put a single tile from the explosion tileset.